COMMANDER · DECK
Third Times the charm
Bracket 4 · Optimized@ChispAhoy · 2024-08-22
ONLY 99 CARDSNO COMMANDER
DECK $
$188.12
MYTHIC
4
RARE
36
UNCOMMON
23
COMMON
36
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
18 cardsEnchantment
21 cardsArtifact
8 cardsSorcery
7 cardsInstant
6 cardsLand
8 cardsMONEY CARDS·33 CARDS·$130.93
Sign in to save your threshold.
Planeswalker
1 cardsCreature
9 cardsEnchantment
18 cardsArtifact
3 cardsSorcery
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic6
Basic32
Mountain18
Swamp16
Enchantment23
Aura1
Curse1
God1
Hag1
Creature18
Demon4
Human3
Minotaur3
Shaman3
Zombie3
Warrior2
Berserker1
Cleric1
Construct1
Dinosaur1
Elemental1
Goblin1
God1
Hag1
Knight1
Ogre1
Spirit1
Party3
Artifact9
Construct1
Sorcery7
Instant6
Planeswalker1
Chandra1
Legends10
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss