COMMANDER · DECK
Some Kind Of Elves
Bracket 4 · Optimized2016-09-10
DECK $
$874.48
MYTHIC
5
RARE
30
UNCOMMON
25
COMMON
40
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
14 cardsArtifact
6 cardsSorcery
8 cardsInstant
6 cardsLand
15 cardsMONEY CARDS·45 CARDS·$685.49
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Creature
15 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
5 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Elvish Archdruid: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Umbral Mantle + Priest of Titania — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Elvish Archdruid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Forest15
Plains4
Swamp4
Creature31
Elf30
Druid8
Warrior8
Shaman5
Mutant2
Phyrexian2
Scout2
Assassin1
Avatar1
Human1
Soldier1
Zombie1
Outlaws1
Party8
Enchantment14
Elf1
Sorcery8
Elf1
Artifact6
Equipment1
Instant6
Legends7
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite creature tokensInfinite ETBInfinite green mana
Infinite LTBInfinite ETBInfinite damage
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinitely large creature until end of turn
Infinite ETBInfinite creature tokensInfinite green manaInfinite +1/+1 counters on creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
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