COMMANDER · DECK
Sea Monsters
Bracket 4 · Optimized2020-06-07
DECK $
$754.43
MYTHIC
13
RARE
67
UNCOMMON
35
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
29 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
9 cardsInstant
8 cardsLand
19 cardsSIDEBOARD14 CARDS
Creature
5 cardsEnchantment
1 cardsSorcery
1 cardsInstant
3 cardsLand
4 cardsMAYBE41 CARDS
Creature
20 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
7 cardsInstant
7 cardsLand
2 cardsMONEY CARDS·64 CARDS·$575.77
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Planeswalker
2 cardsCreature
17 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
9 cardsInstant
12 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 5
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Forest11
Island10
Rogue1
Shapeshifter1
Creature30
Kraken7
Leviathan5
Druid3
Merfolk3
Serpent3
Bear1
Beast1
Dinosaur1
Elder1
Elemental1
Elf1
Giant1
God1
Horror1
Human1
Octopus1
Rogue1
Satyr1
Shaman1
Shapeshifter1
Snake1
Wizard1
Worm1
Outlaws1
Party2
Enchantment10
Aura2
God1
Saga1
Serpent1
Sorcery10
Adventure1
Book1
Artifact9
Equipment2
Adventure1
Book1
Leviathan1
Instant9
Planeswalker3
Kiora2
Teferi1
Legends16
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock