MetaMox
COMMANDER · DECK

Sea Monsters

Bracket 4 · Optimized
2020-06-07
DECK $
$754.43
MYTHIC
13
RARE
67
UNCOMMON
35
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

8 cards

Sorcery

9 cards

Instant

8 cards

Land

19 cards
MONEY CARDS·64 CARDS·$575.77
Sign in to save your threshold.

Planeswalker

2 cards

Creature

17 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

9 cards

Instant

12 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 5
CURVE
00611521037485186+
COLOR
U: 59.5 pipsG: 34.5 pipsC: 172 pips
TYPES
Land35
Nonbasic16
Basic19
Forest11
Island10
Rogue1
Shapeshifter1
Creature30
Kraken7
Leviathan5
Druid3
Merfolk3
Serpent3
Bear1
Beast1
Dinosaur1
Elder1
Elemental1
Elf1
Giant1
God1
Horror1
Human1
Octopus1
Rogue1
Satyr1
Shaman1
Shapeshifter1
Snake1
Wizard1
Worm1
Outlaws1
Party2
Enchantment10
Aura2
God1
Saga1
Serpent1
Sorcery10
Adventure1
Book1
Artifact9
Equipment2
Adventure1
Book1
Leviathan1
Instant9
Planeswalker3
Kiora2
Teferi1
Legends16
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
View