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COMMANDER · DECK

The Zinnia Loop Song

Bracket 4 · Optimized
@CaosDragon · 2026-09-15
Zinnia, Valley's Voice
DECK $
$381.90
MYTHIC
8
RARE
46
UNCOMMON
19
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

35 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

10 cards

Sorcery

7 cards

Instant

6 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zinnia, Valley's Voice + Palinchron: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Saheeli Rai + Felidar Guardian: early arguably two-card combo, with no mana to spend
  • Zinnia, Valley's Voice + Cloudstone Curio + Cloud of Faeries: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00411721831245556+
COLOR
W: 33 pipsU: 27 pipsR: 11 pipsC: 129 pips
TYPES
Land38
Nonbasic25
Basic13
Plains5
Island4
Mountain4
Creature36
Human9
Wizard6
Spirit4
Advisor2
Angel2
Bird2
Cleric2
Frog2
Rogue2
Scout2
Warrior2
Artificer1
Assassin1
Bard1
Beast1
Cat1
Citizen1
Devil1
Dog1
Drake1
Elf1
Faerie1
Giant1
Goblin1
Golem1
Guest1
Illusion1
Insect1
Kor1
Lizard1
Noble1
Octopus1
Ogre1
Otter1
Rabbit1
Soldier1
Thopter1
Outlaws3
Party12
Artifact13
Equipment1
Golem1
Insect1
Thopter1
Sorcery7
Instant6
Enchantment4
Dog1
Planeswalker1
Saheeli1
Legends9
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite mana lands you control can produceInfinite power for any creatureInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite power for any creature
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite mana lands you control can produceInfinite power for any creatureInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm count
NAMECOSTTYPEPRICE
Kobolds of Kher Keep
$0.00
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Group
Color
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