COMMANDER · DECK
Kenrith, The Two-Faced King
Bracket 4 · Optimized2020-05-01
BANNED: 1 CARD
DECK $
$880.31
MYTHIC
9
RARE
72
UNCOMMON
25
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
9 cardsInstant
13 cardsLand
30 cardsMAYBE31 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
3 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·81 CARDS·$686.35
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Planeswalker
2 cardsCreature
19 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
6 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Mage of Zhalfir: locks the table
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler: locks the table
- Vigean Graftmage + Incubation Druid: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Mage of Zhalfir — Bracket 3, locks the table
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler — Bracket 3, locks the table
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Forest9
Plains9
Island8
Swamp7
Mountain6
Creature23
Human6
Wizard4
Angel2
Bird2
Cleric2
Druid2
Dryad2
Elf2
Mutant2
Spirit2
Advisor1
Assassin1
Elemental1
Fox1
Frog1
Golem1
Knight1
Kor1
Noble1
Nymph1
Shaman1
Treefolk1
Vedalken1
Outlaws1
Party6
Instant13
Enchantment10
Aura1
Dryad1
Nymph1
Sorcery10
Arcane1
Artifact9
Equipment1
Golem1
Planeswalker2
Teferi1
Wrenn1
Legends9
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite storm count