COMMANDER · DECK
Selenia, Dark Angel
2018-03-07
ONLY 99 CARDSNO COMMANDER
DECK $
$243.65
MYTHIC
7
RARE
23
UNCOMMON
29
COMMON
41
MAIN99 CARDS
Creature
13 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
17 cardsInstant
8 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·31 CARDS·$178.81
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Creature
9 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
6 cardsInstant
3 cardsLand
2 cardsCURVE
COLOR
TYPES
Land39
Nonbasic14
Basic25
Swamp18
Plains8
Gate1
Sorcery17
Artifact14
Angel1
Elk1
Equipment1
Insect1
Phyrexian1
Creature13
Human5
Angel2
Wizard2
Advisor1
Avatar1
Cleric1
Elk1
Giant1
Insect1
Knight1
Minion1
Phyrexian1
Plant1
Rebel1
Wall1
Party3
Enchantment11
Aura2
Instant8
Legends2
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Target player loses the game
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game
Target player loses the game on each of your turns
Near-infinite lifeloss
Target player loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Near-infinite lifeloss