COMMANDER · DECK
Macabre Merriment
@4th3ist
101 CARDS (LIMIT 100)
DECK $
$1,452.69
MYTHIC
16
RARE
148
UNCOMMON
89
COMMON
78
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
9 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
10 cardsInstant
25 cardsLand
16 cardsMAYBE230 CARDS
Creature
36 cardsEnchantment
79 cardsArtifact
25 cardsSorcery
21 cardsInstant
54 cardsLand
13 cardsMONEY CARDS·158 CARDS·$1,112.61
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Creature
28 cardsEnchantment
54 cardsArtifact
22 cardsSorcery
15 cardsInstant
25 cardsLand
14 cardsCURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Plains10
Swamp10
Forest7
Instant25
Artifact12
Equipment3
Book1
Creature11
Beast2
Cleric2
Demon2
Human2
Vampire2
Angel1
Cat1
Glimmer1
Noble1
Shaman1
Snake1
Treefolk1
Wall1
Wizard1
Party3
Sorcery10
Enchantment9
Aura1
Glimmer1
Snake1
Legends5
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Target opponent loses the gameInfinite lifeloss for target opponent
Near-infinite lifeloss
Near-infinite lifeloss
Infinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Target opponent loses the game
Target opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifeloss for target opponent
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifegainNear-infinite lifeloss for target opponent
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Target opponent loses the gameInfinite lifeloss for target opponent
You can't lose the game due to having 0 or less lifeLock