COMMANDER · DECK
UG Kinnan
Bracket 4 · Optimized@skeeler87 · 2025-02-18
113 CARDS (LIMIT 100)
DECK $
$6,183.41
MYTHIC
22
RARE
57
UNCOMMON
25
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN112 CARDS
Planeswalker
2 cardsCreature
33 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
4 cardsInstant
21 cardsBattle
1 cardsLand
28 cardsMONEY CARDS·94 CARDS·$4,940.32
Sign in to save your threshold.
Planeswalker
2 cardsCreature
28 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
4 cardsInstant
19 cardsBattle
1 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Grim Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Grim Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature35
Elf6
Wizard6
Druid5
Faerie3
Human3
Bird2
Dinosaur2
Elemental2
Horror2
Merfolk2
Phyrexian2
Shaman2
Shapeshifter2
Spirit2
Avatar1
Bard1
Beast1
Citizen1
Djinn1
Elder1
Eldrazi1
Elephant1
Elk1
Glimmer1
Halfling1
Incarnation1
Kraken1
Otter1
Rogue1
Siege1
Sphinx1
Weird1
Outlaws1
Party7
Land29
Nonbasic27
Basic2
Forest3
Island3
Weird1
Instant22
Trap1
Artifact21
Phyrexian2
Horror1
Shapeshifter1
Vehicle1
Enchantment7
Elemental1
Elk1
Glimmer1
Sorcery6
Avatar1
Planeswalker2
Oko1
Tezzeret1
Battle1
Dinosaur1
Siege1
Legends13
Historic31
LAND PROBABILITY
28 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.1%
TURN 565.8%
TURN 685.5%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm count
Infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana