MetaMox
COMMANDER · DECK

Emry Lurks 25'

Bracket 4 · Optimized
@happysong · 2025-04-04
Emry, Lurker of the Loch
DECK $
$561.37
MYTHIC
5
RARE
22
UNCOMMON
35
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

3 cards

Artifact

25 cards

Sorcery

4 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
  • Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
60911521431642526+
COLOR
U: 41 pipsC: 129 pips
TYPES
Artifact38
Equipment4
Construct2
Thopter2
Artificer1
Bird1
Golem1
Jellyfish1
Phyrexian1
Shapeshifter1
Turtle1
Vedalken1
Warrior1
Land35
Nonbasic9
Basic26
Island26
Saga1
Urza's1
Creature22
Human7
Artificer6
Wizard5
Vedalken3
Construct2
Thopter2
Bird1
Dog1
Drone1
Elemental1
Equipment1
Golem1
Jellyfish1
Merfolk1
Phyrexian1
Shapeshifter1
Turtle1
Warrior1
Party6
Instant10
Enchantment4
Saga1
Urza's1
Sorcery4
Planeswalker2
Equipment1
Jace1
Legends10
Historic46
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite ETBInfinite LTBInfinite millInfinite sacrifice triggersNear-infinite storm count
Infinite colored manaInfinite creature tokensInfinite ETBInfinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Group
Color
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