COMMANDER · DECK
Steal Everything Take Two
106 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 6 CARDS
DECK $
$3,674.04
MYTHIC
11
RARE
54
UNCOMMON
18
COMMON
24
MAIN106 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
9 cardsInstant
13 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·48 CARDS·$2,926.58
Sign in to save your threshold.
Creature
12 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
8 cardsLand
13 cardsCURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Island17
Swamp8
Creature26
Shapeshifter6
Horror3
Human3
Wizard3
Dragon2
Faerie2
God2
Illusion2
Demon1
Elder1
Elk1
Golem1
Ninja1
Rat1
Rogue1
Soldier1
Sphinx1
Spirit1
Outlaws1
Party4
Instant15
Artifact13
Elk1
Equipment1
Golem1
Shapeshifter1
Sorcery10
Enchantment8
Aura3
God2
Legends11
Historic24
LAND PROBABILITY
39 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.8%
TURN 539.8%
TURN 662.1%
TURN 778.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Near-infinite millNear-infinite self-mill