MetaMox
COMMANDER · DECK

Out the gates swingin

Bracket 3 · Upgraded
2020-05-17
Xenagos, God of Revels
DECK $
$557.11
MYTHIC
23
RARE
54
UNCOMMON
26
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

33 cards
NAMECOSTPRICE

Artifact

9 cards

Sorcery

11 cards

Instant

6 cards

Land

18 cards
SIDEBOARD9 CARDS

Planeswalker

1 cards

Creature

2 cards

Enchantment

3 cards

Artifact

2 cards

Instant

1 cards
MONEY CARDS·69 CARDS·$419.85
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Planeswalker

4 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

10 cards

Sorcery

9 cards

Instant

5 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Hydra Omnivore + Grafted Exoskeleton: early arguably two-card combo, with no mana to spend
  • Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
005112213394145106+
COLOR
R: 25 pipsG: 70 pipsC: 148 pips
TYPES
Land36
Nonbasic16
Basic20
Forest15
Mountain11
Desert2
Creature34
Shaman8
Beast5
Elf5
Dinosaur4
Elemental3
God3
Human3
Elder2
Goblin2
Scout2
Snake2
Boar1
Cleric1
Dragon1
Druid1
Giant1
Goat1
Hydra1
Ogre1
Ooze1
Phyrexian1
Praetor1
Spirit1
Warrior1
Zombie1
Party2
Sorcery11
Arcane1
Artifact9
Equipment4
Instant6
Planeswalker4
Garruk2
Domri1
Vivien1
Enchantment2
God2
Legends15
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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