MetaMox
COMMANDER · DECK
@dave-lo · 2024-02-10
Marchesa, the Black Rose
156 CARDS (LIMIT 100)
DECK $
$4,953.36
MYTHIC
21
RARE
110
UNCOMMON
45
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN155 CARDS

Planeswalker

1 card

Creature

61 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

16 cards

Sorcery

13 cards

Instant

14 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·113 CARDS·$3,935.54
Sign in to save your threshold.

Planeswalker

2 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

16 cards

Sorcery

11 cards

Instant

9 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111242353194115156+
COLOR
U: 28 pipsB: 69 pipsR: 38 pipsC: 252 pips
TYPES
Creature62
Human23
Wizard10
Vampire9
Warrior5
Zombie5
Soldier4
Avatar3
Beast3
Cleric3
Construct3
Mutant3
Rogue3
Spirit3
Advisor2
Berserker2
Demon2
Faerie2
Merfolk2
Scout2
Shaman2
Shapeshifter2
Aetherborn1
Ally1
Angel1
Assassin1
Barbarian1
Devil1
Dog1
Dragon1
Dwarf1
Elemental1
Goblin1
Golem1
Horror1
Illusion1
Knight1
Nightmare1
Ninja1
Noble1
Pirate1
Snake1
Sponge1
Vedalken1
Warlock1
Outlaws6
Party21
Land40
Nonbasic34
Basic6
Island7
Mountain7
Swamp7
Artifact20
Construct3
Equipment2
Demon1
Golem1
Sorcery15
Instant14
Enchantment10
Planeswalker1
Liliana1
Legends23
Historic40
LAND PROBABILITY
40 LANDS · 155 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.2%
TURN 563.3%
TURN 683.5%
TURN 793.4%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS120 COMBOS
Bracket 3
early two-card combo, for four mana or less, pieces included
  • Infinite +1/+1 counters on certain creatures
Bracket 3
locks the table
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Lock
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Destroy any number of creatures opponents control
  • Infinite damage to creatures
  • Lock
Bracket 3
locks the table
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Lock
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Destroy all creatures opponents control
  • Lock
ALSO NEEDS
Card that Gives a Creature Deathtouch
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Destroy all creatures opponents control
  • Lock
ALSO NEEDS
Card that Gives a Creature Deathtouch
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Destroy any number of creatures opponents control
  • Infinite damage to creatures
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite colored mana
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite Treasure tokens
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite colorless mana
  • Infinite death triggers
  • Infinite creature sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite colored mana
  • Infinite death triggers
  • Infinite sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite mill
  • Near-infinite sacrifice triggers
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
  • Infinite ETB
  • Infinite LTB
  • Infinite colored mana
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite colored mana
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite damage
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite damage
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite colored mana
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite damage
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Near-infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite mill
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite damage
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite damage
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite colorless mana
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite colored mana
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Near-infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite mill
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite colored mana
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite mill
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite mill
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite mill
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite colored mana
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite colored mana
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Near-infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Near-infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
  • Infinite self-discard triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite colored mana
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite colored mana
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite mill
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite mill
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite damage
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Put all creature cards from each opponent's graveyard onto the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite colored mana
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
  • Infinite scry 1
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite ETB
  • Near-infinite LTB
  • Near-infinite damage
  • Near-infinite death triggers
  • Near-infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite damage
  • Infinite death triggers
  • Infinite sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite scry 1
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite damage
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite creature LTB
  • Infinite creature ETB
  • Infinite colored mana
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite Treasure tokens
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite damage
  • Infinite death triggers
  • Infinite creature sacrifice triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite scry 1
ALSO NEEDS
Persist Creature
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite mill
  • Infinite self-mill
ALSO NEEDS
Persist Creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 52 cards not in the pool
NOT IN THE POOL · 52
NAMECOSTTYPEPRICE
Group
Color
View
Comments · 1
  • # Power Level This deck is easily an 8 or 9 in power level and you'll often quickly be the archnemesis at the table. # Synergies "Doing the thing" with this deck means getting Marchesa, the Black Rose out, getting counters on our own creatures, and sacrificing them for value every single turn if possible. Most people have no idea that this is "the thing" with this deck. This makes this deck naturally very resilient to removal. Any removal based on damage, sacrifice, destroy, or -x/-x will do nothing as it's all coming right back (only vulnerable to bounce, exile, and -1/-1 counters). And once we get a sacrifice outlet out, most other removal is meaningless too... just sacrifice our whole board and it comes right back at the next end step. Graft cards can be used to add counters to really buff these loops where those creatures wouldn't already enter with counters on their own. When multiple permanents enter at the same time, they "see" each other entering. Graft has the graft creature enter with those counters, and then the creature "sees" the other creature enter, we can move a counter over to the other creature. Iron Apprentice serves a similar purpose to graft -- just sacrifice it every turn while Marchesa is out to distribute its counters. Backup creatures will be used on themselves, unless there's another source of counters. This is because once we have Marchesa, the Black Rose out, each creature with backup is both providing counters and a sacrifice outlet for value. So for example, Scorn-Blade Berserker is 1 colorless to draw a card, once per turn (even our opponents' turns). All the temporary red theft cards are really permanent theft. Once we steal the creature, we will give it a counter through some means (sometimes via dethrone), and then sacrifice it. It'll come back under our control, and until it's exiled or they take out Marchesa, in all likelihood, it'll stay on our side of the board for the rest of the game. Getting out Mikaeus, the Unhallowed with Marchesa, the Black Rose is a house, as we can take any non-human creature... * if it doesn't have a counter, we can sacrifice it and it'll come back immediately with a counter. * if it does have a counter (including if it just came back with undying), we can sacrifice it and it'll come back EOT. # Combos Mikaeus, the Unhallowed with Triskelion is a two card infinite damage kill. Remove two counters from Triskelion to ping for one damage each, and then the last counter is removed to ping itself, so it will now come back. Tutor into Snapcaster Mage and then use that to recast the tutor either for a counter source, a sac outlet, or a creature to pop off with, whatever you don't have. # Card Selection ## Creatures with +1/+1 Counter Abilities https://scryfall.com/search?as=grid&order=name&q=%28%28%28o%3Awhen+or+o%3Aenters%29+o%3A%22%2B1%2F%2B1+counter%22%29+or+o%3Afabricate+or+o%3Amodular+or+o%3Areinforce+or+o%3Amentor+or+o%3Aexplore+or+o%3Aconnive+or+o%3Aevolve+or+o%3Aamplify+or+o%3Abloodthirst+or+o%3Abolster+or+o%3Aunleash+or+o%3Adevour+or+o%3Asupport+or+o%3Ascavenge+or+o%3Aadapt+or+o%3Ariot+or+o%3Aundying+or+o%3Abackup+or+o%3Agraft%29+-o%3A%22enchant+creature%22+commander%3Aubr+order%3Aedhrec&unique=cards ## Protect Marchesa The deck falls apart if Marchesa gets removed or debuffed by something like Humility, so it's extremely important to protect Marchesa and her counter-return ability. Luckily, the removal needs to be exile-based, or she needs to not have a counter on her, as we will almost always have a sacrifice outlet out, and we work to make sure she almost always have a counter on her. The mechanics and interactions of this deck are complicated enough that people often don't realize the resiliency of the interactions until it's far too late. And even for those who do, it's still extremely resilient. To this end, we have Deflecting Swat for spot removal, as well as multiple counters. ## Maybe * Voldaren Thrillseeker is hit or miss, basically a lightning bolt every turn. Typically with this deck, backup creatures target themselves, so once Marchesa is out, this is 1 colorless to bolt every turn. * Workhorse with just a sac outlet is 3 colorless per turn. Add Mikaeus, the Unhallowed and it's infinite colorless. * Crystalline Crawler is infinite colored mana with Mikaeus, the Unhallowed and a sac outlet, but pretty bad without as it's a cast trigger, not ETB. It also often won't have haste to add its own counter with the tap ability. * Warstorm Surge * Body Launderer can load our own graveyard and bring them back rapidly, especially when loading it with The Ozolith * Junji, the Midnight Sky can lock the game down with Marchesa, a sac outlet, and a counter source -- just have each opponent discard two cards every turn during their draw step, and then we reanimate whatever they drop. * Atsushi, the Blazing Sky is great for making treasures, but watch out when using it to impulse cards -- while we do get to cast the impulse cards until the end of our next turn, we often don't want to lose them. This means on our opponents' turns, we'd sac for treasures, and on our turn, we'd sac for impulsed cards. * Sage of Fables used to be a staple of this deck, as it has Marchesa enter with a counter for her own protection. And it makes Glen Elendra Archmage into a soft-lock. But where it also used to be a strong draw slot, it's relatively a lot weaker than what else is available. * Power Conduit can move counters around once we start getting a surplus of counters. You can even have it move counters onto itself or lands just to store extra counters. * Patron of the Vein is removal that can fire every turn while also providing counters to most of our creatures. * Seize the Spotlight is conditional theft that will often act more like a free draw-three. * Thought Sponge is basically 6+ cards per round if you have a sac outlet. ## Nope - Counter Sources * Drana, Liberator of Malakir used to be a staple as she'd attack and put a counter on everything, but there are far more high quality counter sources now. * Feast on the Fallen makes us the kill magnet because no one wants to give us value on it. * Guildmages' Forum costs an extra mana, only applies to multicolored creatures, and there just aren't enough of them. * Opal Palace is underpowered as it still costs an extra mana, and only adds counters to the commander. * Unspeakable Symbol used to be a staple in this deck, but so many things grant counters now that it's no longer as necessary. * Wizard Class is over-costed. * Thran Vigil hits all creatures but only applies during our turn. * Spellgorger Weird and the rest of the counter-on-self-on-cast don't generate enough counters. ## Nope - Ramp * Wayfarer's Bauble is just over-costed, there's no synergy in recurring it. ## Nope - Sacrifice Outlet * Altar of Dementia * Bloodflow Connoisseur is just overcosted. ## Nope - Interaction * Essence Capture is just too low impact. We don't want to wait on our opponents to cast a creature to get a single +1/+1 counter. * Grimgrin, Corpse-Born is a sac outlet, counter source for itself, and removal. The removal requires attacking though, which makes this often too slow. * Thraximundar is not a sac outlet like Grimgrin, but it does add counter to itself, it's also removal, and most of all, it has haste. Problem is just that requiring it to attack means it only does its thing once per turn cycle. * Field of Ruin is out for Demolition Field. We already have a few tutors so we don't need multiple. Most lands are not a problem for this deck as we're not dependent on beatdown. Even Tabernacle is only a speedbump (once we have a counter source, we want our creatures to die), so land removal would mostly be to stop Gaea's Cradle. * Havoc Eater can endlessly goad OPs' creatures as it provides counters and effects, but it's really overcosted, and we'd rather just take OPs stuff. ## Nope - Theft * Conquering Manticore * Geyadrone Dihada usually only steals something once. We'd much rather have theft on a creature. * Gisa, Glorious Resurrector has the same issue as Revel in Riches. Waiting for creatures to die on our opponents' side of the board just isn't fast enough. * Press into Service sounds nice as it's theft with a counter, but nowadays is wildly overcosted. ## Nope - Other * Drivnod, Carnage Dominus isn't out because doubling death triggers is just win-more in this deck. * Fain, the Broker is over-costed because it requires tapping and the untap ability is way too expensive. When the deck is moving, we want multiple sacs per turn, multiple counters per turn. * Mephidross Vampire requires those creatures to actually deal damage to other creatures to add counters. * Nazgul is just one counter on itself per turn. That's outclassed. * Omarthis, Ghostfire Initiate and other creatures that enter as 0/0s without any counters don't cut it in this deck. They need to enter with counters already on them. * Scourge of the Throne having the same trigger condition as dethrone makes it much worse. We can be a combat deck, but often are not because we'd rather just sac our creatures and watch our opponents get drained. * Steel Dromedary is far worse than Iron Apprentice as it only does 1 counter per turn cycle. * Walking Ballista is far worse than Triskelion in this deck because it doesn't have any counters that it enters with. * Vadrik, Astral Archmage just doesn't have enough of a way to get counters. It's almost never going to trigger. * Shifting Shadow sounds nice in theory except the creature coming in must sit and do nothing the whole turn cycle. If that creature dies for any reason, the aura is gone.…