COMMANDER · DECK
Saheeli's Sex Toys
Bracket 4 · Optimized2020-05-29
DECK $
$1,097.68
MYTHIC
14
RARE
44
UNCOMMON
17
COMMON
25
COMMAND1 CARD
Planeswalker
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
31 cardsEnchantment
1 cardsArtifact
19 cardsSorcery
6 cardsInstant
4 cardsLand
22 cardsMONEY CARDS·53 CARDS·$865.46
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Planeswalker
3 cardsCreature
15 cardsEnchantment
1 cardsArtifact
14 cardsSorcery
4 cardsInstant
3 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mycosynth Lattice + Vandalblast: mass land denial
- Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact39
Golem5
Construct4
Phyrexian3
Artificer2
Equipment2
Dragon1
Horror1
Human1
Myr1
Shapeshifter1
Snake1
Sphinx1
Thopter1
Vedalken1
Vehicle1
Land34
Nonbasic20
Basic14
Island9
Mountain7
Gate1
Creature31
Artificer9
Human8
Golem5
Construct4
Dragon4
Phyrexian3
Goblin2
Vedalken2
Wizard2
Eldrazi1
Horror1
Myr1
Rogue1
Shapeshifter1
Snake1
Sphinx1
Thopter1
Outlaws1
Party3
Sorcery6
Planeswalker5
Tezzeret2
Dack1
Daretti1
Saheeli1
Instant4
Enchantment2
Legends18
Historic52
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock