COMMANDER · DECK
Arch Lich
2016-05-20
ONLY 99 CARDSNO COMMANDER
DECK $
$919.45
MYTHIC
16
RARE
54
UNCOMMON
15
COMMON
15
MAIN99 CARDS
Planeswalker
4 cardsCreature
21 cardsEnchantment
16 cardsArtifact
12 cardsSorcery
13 cardsInstant
2 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$719.77
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Planeswalker
1 cardsCreature
13 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
9 cardsInstant
2 cardsLand
4 cardsCURVE
COLOR
TYPES
Land31
Nonbasic23
Basic8
Island4
Forest3
Gate2
Mountain2
Swamp2
Plains1
Creature21
Human6
Wizard3
Angel2
Bird2
Cleric2
Elf2
Giant2
Phyrexian2
Zombie2
Chimera1
Dog1
Druid1
Golem1
Plant1
Rogue1
Scout1
Vampire1
Wurm1
Outlaws1
Party6
Enchantment17
Aura1
Chimera1
Artifact16
Angel1
Bird1
Dog1
Golem1
Phyrexian1
Sorcery13
Planeswalker4
Jace1
Karn1
Nixilis1
Vraska1
Instant2
Legends7
Historic23
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Infinite lifeloss
You can't lose the game due to having 0 or less lifeLock
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Infinite turnsLock