metamox
COMMANDER · DECK

Nekusar

@HBWgaming · 2014-07-27
NO COMMANDER
DECK $
$1,183.37
MYTHIC
9
RARE
48
UNCOMMON
12
COMMON
31
MAIN100 CARDS

Planeswalker

2 cards

Creature

11 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

15 cards

Instant

15 cards

Land

22 cards
MONEY CARDS·65 CARDS·$938.10
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Planeswalker

1 cards

Creature

7 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

14 cards

Instant

11 cards

Land

12 cards
CURVE
209113212310412566+
COLOR
U: 42 pipsB: 19 pipsR: 23 pipsC: 123 pips
TYPES
Land36
Nonbasic19
Basic17
Mountain8
Swamp8
Island7
Artifact16
Book1
Equipment1
Horror1
Phyrexian1
Instant15
Sorcery15
Creature11
Wizard5
Human3
Horror2
Spirit2
Ape1
Dragon1
Hag1
Phyrexian1
Rogue1
Vedalken1
Zombie1
Outlaws1
Party6
Enchantment10
Hag1
Planeswalker2
Jace2
Legends7
Historic22
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite magecraft triggers
Each opponent loses the game
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
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