MetaMox
COMMANDER · DECK

Phenax

Bracket 3 · Upgraded
2020-06-29
Phenax, God of Deception
DECK $
$669.26
MYTHIC
10
RARE
48
UNCOMMON
24
COMMON
52
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

6 cards

Instant

7 cards

Battle

1 cards

Land

17 cards
MONEY CARDS·58 CARDS·$517.98
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Planeswalker

1 cards

Creature

9 cards

Enchantment

8 cards

Artifact

17 cards

Sorcery

5 cards

Instant

12 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
  • Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00612021431146556+
COLOR
U: 45 pipsB: 28 pipsC: 122 pips
TYPES
Land37
Nonbasic15
Basic22
Island15
Swamp9
Adventure1
Desert1
Gate1
Town1
Creature22
Human4
Crab3
Horror3
Construct2
God2
Noble2
Shapeshifter2
Spirit2
Wizard2
Zombie2
Adventure1
Eldrazi1
Knight1
Leviathan1
Nightmare1
Pirate1
Siege1
Vampire1
Outlaws1
Party2
Artifact21
Equipment4
Construct2
Enchantment11
Aura5
Curse1
God1
Horror1
Sorcery8
Adventure2
Nightmare1
Town1
Instant7
Battle1
Human1
Noble1
Siege1
Legends10
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Group
Color
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