COMMANDER · DECK
self dino domage
Bracket 4 · Optimized@RillettEater · 2025-05-23
DECK $
$772.87
MYTHIC
8
RARE
38
UNCOMMON
29
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
14 cardsInstant
9 cardsLand
28 cardsMONEY CARDS·51 CARDS·$604.39
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Creature
14 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- Polyraptor + Forerunner of the Empire: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Tainted Strike: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Polyraptor + Forerunner of the Empire — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Tainted Strike — Bracket 3, early arguably two-card combo, for four mana or less
- Polyraptor + Marauding Raptor — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Forest4
Mountain4
Swamp3
Saga1
Creature22
Dinosaur13
Horror2
Phyrexian2
Demon1
Goblin1
God1
Golem1
Human1
Minotaur1
Mutant1
Ogre1
Shaman1
Soldier1
Vampire1
Warrior1
Zombie1
Party1
Sorcery15
Enchantment14
Aura3
Class1
God1
Saga1
Instant12
Artifact10
Equipment6
Golem1
Legends10
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite creature tokensInfinite damage to all creaturesInfinite damage to creaturesInfinite death triggersInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Infinite damageNear-infinite +1/+1 counters
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damage to all creaturesInfinite death triggersInfinite creature ETBInfinite creature LTB