COMMANDER · DECK
Vorel of the Hull Clade
Bracket 4 · Optimized2020-06-11
DECK $
$518.43
MYTHIC
10
RARE
44
UNCOMMON
13
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
7 cardsInstant
17 cardsLand
18 cardsMONEY CARDS·47 CARDS·$410.90
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Planeswalker
2 cardsCreature
15 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
5 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
- Body of Research + Garruk, Primal Hunter: two-card combo, for six mana or less
- Body of Research + Simic Ascendancy: arguably two-card combo, for six mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Body of Research + Garruk, Primal Hunter — Bracket 3, two-card combo, for six mana or less
- Body of Research + Simic Ascendancy — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic10
Basic23
Forest14
Island11
Creature24
Hydra8
Human3
Construct2
God2
Horror2
Merfolk2
Wizard2
Beast1
Druid1
Elemental1
Elf1
Frog1
Jellyfish1
Mutant1
Ooze1
Ouphe1
Phyrexian1
Snake1
Spirit1
Party2
Instant17
Artifact16
Equipment4
Construct2
Horror1
Phyrexian1
Sorcery7
Enchantment6
God2
Aura1
Planeswalker2
Garruk1
Oko1
Legends9
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggers
Infinite colored manaInfinite untap of artifacts and creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control