COMMANDER · DECK
Soul Kings
Bracket 3 · Upgraded@HalfALime · 2025-04-26
DECK $
$546.41
MYTHIC
12
RARE
30
UNCOMMON
21
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
26 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
2 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·44 CARDS·$422.83
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Planeswalker
4 cardsCreature
19 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
1 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic11
Basic26
Plains13
Swamp13
God1
Creature27
Human9
Cleric8
Advisor4
Phyrexian3
Soldier3
Spirit3
Cat2
God2
Monk2
Rhino2
Vampire2
Avatar1
Demigod1
Dragon1
Druid1
Horror1
Horse1
Kor1
Noble1
Party8
Artifact13
Equipment1
Soldier1
Enchantment12
Class1
Demigod1
Faerie1
God1
Instant8
Planeswalker5
Elspeth2
Ajani1
Sorin1
Szat1
Sorcery2
Legends18
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game