metamox
COMMANDER · DECK

GgS Dragons

2016-07-22
158 CARDS (LIMIT 100)NO COMMANDER
DECK $
$473.13
MYTHIC
12
RARE
49
UNCOMMON
51
COMMON
47
MAIN158 CARDS

Creature

64 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

18 cards

Sorcery

9 cards

Instant

9 cards

Land

27 cards
SIDEBOARD1 CARD

Creature

1 cards
CURVE
1010119232320465266+
COLOR
R: 109 pipsG: 40 pipsC: 272 pips
TYPES
Creature64
Dragon35
Shaman9
Human8
Druid4
Elemental3
Elf3
Beast2
Myr2
Phoenix2
Warrior2
Ally1
Barbarian1
Bird1
Construct1
Dog1
Egg1
Elk1
Gargoyle1
Giant1
Goblin1
Incarnation1
Phyrexian1
Satyr1
Serpent1
Shapeshifter1
Snake1
Changeling1
Party2
Land44
Nonbasic25
Basic19
Mountain12
Forest11
Artifact27
Dragon2
Myr2
Construct1
Elk1
Gargoyle1
Phyrexian1
Enchantment15
Aura7
Curse2
Human1
Warrior1
Instant9
Sorcery9
Legends2
Historic29
LAND PROBABILITY
44 LANDS · 158 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.7%
TURN 558.7%
TURN 679.9%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Infinite combat phases
Infinite combat phasesInfinite green manaInfinite red mana
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Group
Color
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