COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
11 cardsArtifact
26 cardsSorcery
15 cardsInstant
2 cardsLand
7 cardsMAYBE25 CARDS
Planeswalker
1 cardsCreature
6 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·68 CARDS·$866.58
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Planeswalker
1 cardsCreature
12 cardsEnchantment
12 cardsArtifact
23 cardsSorcery
13 cardsInstant
3 cardsLand
4 cardsCURVE
COLOR
TYPES
Land32
Nonbasic5
Basic27
Mountain27
Artifact28
Equipment4
Myr1
Sorcery15
Creature14
Goblin4
Dwarf2
Human2
Shaman2
Warrior2
Dragon1
Insect1
Lizard1
Myr1
Noble1
Ogre1
Phyrexian1
Rogue1
Spirit1
Wizard1
Outlaws1
Party4
Enchantment12
Aura1
Curse1
Spirit1
Instant2
Legends5
Historic32
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Each opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Prevent all damage that would be dealt to youLock
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Prevent all damage that would be dealt to youLock
Near-infinite damage to all players
Destroy all permanents opponents controlMass Land Denial
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep