COMMANDER · DECK
Nekusar
@hybrid theory · 2015-06-12
ONLY 99 CARDSNO COMMANDER
DECK $
$1,131.73
MYTHIC
8
RARE
41
UNCOMMON
24
COMMON
27
MAIN99 CARDS
Creature
10 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
15 cardsInstant
12 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$893.51
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Creature
6 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
12 cardsInstant
9 cardsLand
3 cardsCURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Island6
Mountain6
Swamp6
Artifact16
Equipment2
Book1
Horror1
Phyrexian1
Sorcery15
Instant12
Trap1
Creature10
Wizard4
Dragon2
Horror2
Phyrexian2
Vedalken2
Human1
Insect1
Praetor1
Rogue1
Sphinx1
Outlaws1
Party5
Enchantment10
Aura1
Legends3
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite magecraft triggers
Each opponent loses the game
Infinite magecraft triggers
Each opponent loses the game
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite magecraft triggers
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock