COMMANDER · DECK
The Great Might Zur
2016-05-12
145 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,421.18
MYTHIC
12
RARE
64
UNCOMMON
35
COMMON
34
MAIN145 CARDS
Creature
24 cardsEnchantment
61 cardsArtifact
11 cardsSorcery
13 cardsInstant
3 cardsLand
27 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·70 CARDS·$1,116.50
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Creature
14 cardsEnchantment
26 cardsArtifact
8 cardsSorcery
7 cardsInstant
2 cardsLand
13 cardsCURVE
COLOR
TYPES
Enchantment71
Aura22
God4
Human2
Soldier2
Spirit2
Demon1
Horror1
Land33
Nonbasic21
Basic12
Plains6
Island5
Swamp5
Creature24
Human9
God4
Soldier4
Wizard3
Cleric2
Spirit2
Archon1
Artificer1
Bird1
Cat1
Demon1
Druid1
Horror1
Kor1
Licid1
Monk1
Nomad1
Shapeshifter1
Zombie1
Party5
Sorcery13
Artifact11
Equipment3
Book1
Instant3
Legends9
Historic20
LAND PROBABILITY
33 LANDS · 145 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 437.1%
TURN 570.2%
TURN 688.3%
TURN 796.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Destroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Draw the gameInfinite creature tokensInfinite ETB
Infinite ETBInfinite LTB
You can't lose the game due to having 0 or less lifePlayers can't gain lifeLock