metamox
COMMANDER · DECK

Mono-Blue Group Hug

@Halphus
349 CARDS (LIMIT 100)
DECK $
$2,177.54
MYTHIC
39
RARE
178
UNCOMMON
91
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN348 CARDS

Planeswalker

6 cards

Creature

82 cards
NAMECOSTPRICE

Enchantment

50 cards
NAMECOSTPRICE

Artifact

74 cards
NAMECOSTPRICE

Sorcery

44 cards
NAMECOSTPRICE

Instant

64 cards
NAMECOSTPRICE

Land

28 cards
NAMECOSTPRICE
MONEY CARDS·202 CARDS·$1,694.82
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Planeswalker

5 cards

Creature

41 cards
NAMECOSTPRICE

Enchantment

33 cards
NAMECOSTPRICE

Artifact

53 cards
NAMECOSTPRICE

Sorcery

21 cards

Instant

33 cards
NAMECOSTPRICE

Land

16 cards
CURVE
30281622703624345606+
COLOR
U: 359 pipsC: 852 pips
TYPES
Artifact90
Book7
Construct6
Phyrexian5
Equipment3
Golem3
Shapeshifter2
Alien1
Angel1
Horror1
Juggernaut1
Leviathan1
Soldier1
Creature83
Wizard21
Human16
Phyrexian10
Rogue7
Shapeshifter7
Construct6
Horror4
Merfolk4
Spirit4
Avatar3
Eldrazi3
Faerie3
Golem3
Praetor3
Sphinx3
Bird2
Djinn2
Elder2
Fish2
Kraken2
Leviathan2
Alien1
Angel1
Beast1
Chimera1
Cleric1
Demon1
Dinosaur1
Dragon1
Elemental1
Frog1
Homunculus1
Illusion1
Juggernaut1
Nightmare1
Saga1
Soldier1
Squid1
Vedalken1
Wall1
Warrior1
Weird1
Zombie1
Outlaws7
Party30
Instant66
Enchantment54
Aura12
Curse2
Chimera1
Class1
Human1
Nightmare1
Phyrexian1
Praetor1
Room1
Saga1
Wizard1
Sorcery46
Avatar1
Land29
Nonbasic29
Gate1
Island1
Sphere1
Weird1
Planeswalker6
Jace3
Mordenkainen1
Narset1
Teferi1
Legends37
Historic117
LAND PROBABILITY
28 LANDS · 348 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 473.6%
TURN 595.5%
TURN 699.4%
TURN 799.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite colorless manaInfinite storm count
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Exile your libraryWin the game
Exile your libraryWin the game
Win the gameInfinite card drawInfinite draw triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite draw triggersInfinite lootingNear-infinite colorless manaNear-infinite colored manaNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produceInfinite self-discard triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite card drawInfinite draw triggersWin the game
Opponents can't attack with most creaturesLock
Infinite card drawInfinite draw triggersWin the game
Infinite magecraft triggers
Infinite card drawNear-infinite lifelossInfinite draw triggers
Exile your libraryWin the game
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
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