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COMMANDER · DECK

Copy of - Zur the Enchanter

Bracket 4 · Optimized
2020-07-01
Zur the Enchanter
DECK $
$558.45
MYTHIC
3
RARE
33
UNCOMMON
22
COMMON
42
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

4 cards

Enchantment

14 cards

Artifact

15 cards

Sorcery

9 cards

Instant

20 cards

Land

14 cards
MONEY CARDS·54 CARDS·$431.89
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Planeswalker

1 cards

Creature

3 cards

Enchantment

13 cards

Artifact

9 cards

Sorcery

7 cards

Instant

15 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Solemnity: locks the table
  • Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
10131232143645516+
COLOR
W: 24 pipsU: 20 pipsB: 20 pipsC: 92 pips
TYPES
Land36
Nonbasic11
Basic25
Island12
Plains12
Swamp11
Instant20
Artifact15
Equipment2
Enchantment14
Aura5
Sorcery9
Creature5
Human2
Wizard2
Bird1
Cleric1
Elemental1
Wall1
Party3
Planeswalker1
Narset1
Legends2
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
Color
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