COMMANDER · DECK
Magnus the Red
@Razabrak · 2025-09-26
DECK $
$589.40
MYTHIC
5
RARE
48
UNCOMMON
11
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
17 cardsInstant
19 cardsLand
18 cardsMAYBE11 CARDS
Creature
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
3 cardsMONEY CARDS·52 CARDS·$455.76
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Creature
10 cardsEnchantment
1 cardsArtifact
8 cardsSorcery
9 cardsInstant
15 cardsLand
9 cardsCURVE
COLOR
TYPES
Land40
Nonbasic16
Basic24
Island14
Mountain13
Instant20
Arcane1
Sorcery17
Creature14
Demon4
Phyrexian3
Horror2
Human2
Wizard2
Artificer1
Dinosaur1
Djinn1
Dragon1
Elder1
God1
Kraken1
Nightmare1
Praetor1
Primarch1
Soldier1
Party2
Artifact9
Equipment2
Artificer1
Phyrexian1
Enchantment2
Legends9
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite colorless manaInfinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering