COMMANDER · DECK
My definition of fun
@kanonga · 2026-04-26
DECK $
$147.07
MYTHIC
7
RARE
55
UNCOMMON
37
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
6 cardsInstant
12 cardsLand
26 cardsMAYBE41 CARDS
Creature
19 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
1 cardsInstant
6 cardsLand
8 cardsMONEY CARDS·34 CARDS·$90.07
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Creature
10 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
2 cardsInstant
3 cardsLand
5 cardsCURVE
COLOR
TYPES
Land39
Nonbasic26
Basic13
Island8
Plains8
Desert3
Human1
Town1
Warlock1
Weird1
Creature23
Human8
Wizard8
Cleric2
Construct2
Myr2
Advisor1
Angel1
Archon1
Detective1
Elf1
Frog1
Giant1
Kraken1
Moonfolk1
Octopus1
Phyrexian1
Soldier1
Thopter1
Vedalken1
Warlock1
Weird1
Outlaws1
Party10
Artifact19
Construct2
Myr2
Angel1
Book1
Cleric1
Clue1
Human1
Powerstone1
Thopter1
Instant12
Enchantment10
Aura1
Background1
Sorcery6
Legends10
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Opponents can't cast spellsLock