COMMANDER · DECK
Mardu Prison CEDH
@Flash700 · 2026-01-27
DECK $
$4,388.13
MYTHIC
14
RARE
61
UNCOMMON
17
COMMON
7
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
23 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
6 cardsInstant
14 cardsLand
29 cardsMONEY CARDS·84 CARDS·$3,503.91
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Creature
21 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
5 cardsInstant
12 cardsLand
25 cardsCURVE
COLOR
TYPES
Land32
Nonbasic28
Basic4
Mountain4
Plains4
Swamp4
Gate1
Creature25
Human7
Rogue4
Goblin3
Assassin2
Cleric2
Faerie2
Wizard2
Advisor1
Archer1
Archon1
Bard1
Berserker1
Bird1
Construct1
Dauthi1
Dog1
God1
Halfling1
Horror1
Monkey1
Orc1
Pirate1
Soldier1
Sorcerer1
Spirit1
Thrull1
Zombie1
Outlaws7
Party8
Instant16
Enchantment15
God1
Spirit1
Artifact12
Construct1
Human1
Soldier1
Sorcery6
Legends11
Historic21
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Players can't cast spells from their handLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Players can't draw more than one card per turnPlayers shuffle their hands into their libraries during each draw stepLock