COMMANDER · DECK
Jhiora Artifacts
@Tmad · 2026-04-06
DECK $
$146.24
MYTHIC
1
RARE
38
UNCOMMON
19
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
3 cardsArtifact
24 cardsSorcery
1 cardsInstant
6 cardsLand
15 cardsMONEY CARDS·20 CARDS·$97.46
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Planeswalker
1 cardsCreature
8 cardsEnchantment
2 cardsArtifact
7 cardsLand
2 cardsCURVE
COLOR
TYPES
Artifact44
Construct5
Golem3
Phyrexian3
Robot3
Artificer2
Food1
Goblin1
Horror1
Juggernaut1
Shapeshifter1
Soldier1
Spacecraft1
Thopter1
Turtle1
Vedalken1
Warrior1
Land34
Nonbasic13
Basic21
Island13
Mountain8
Sphere1
Creature31
Human7
Artificer5
Construct5
Phyrexian4
Wizard4
Golem3
Robot3
Dragon2
Horror2
Shapeshifter2
Villain2
Bird1
Food1
Goblin1
Juggernaut1
Kraken1
Merfolk1
Scientist1
Scout1
Shark1
Soldier1
Thopter1
Turtle1
Vedalken1
Warrior1
Party5
Instant6
Enchantment3
Aura1
Planeswalker1
Narset1
Sorcery1
Legends10
Historic53
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering