COMMANDER · DECK
How To Make Turbo Play Magic
@vines928 · 2026-04-13
DECK $
$214.48
MYTHIC
8
RARE
24
UNCOMMON
25
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
7 cardsInstant
9 cardsLand
13 cardsMONEY CARDS·22 CARDS·$155.05
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Creature
10 cardsEnchantment
2 cardsArtifact
4 cardsInstant
1 cardsLand
5 cardsCURVE
COLOR
TYPES
Creature34
Human11
Angel8
Shaman5
Wizard5
Elf4
Vampire4
Warrior4
Druid2
Faerie2
Horror2
Phyrexian2
Adventure1
Ally1
Berserker1
Cat1
Dryad1
Eldrazi1
Giant1
Monk1
Noble1
Nymph1
Peasant1
Ranger1
Soldier1
Sorcerer1
Turtle1
Werewolf1
Party9
Land34
Nonbasic10
Basic24
Island7
Swamp7
Forest6
Plains6
Druid1
Elf1
Enchantment14
Aura7
Nymph1
Instant9
Sorcery9
Adventure1
Human1
Lesson1
Noble1
Wizard1
Artifact6
Human1
Wizard1
Planeswalker1
Liliana1
Legends9
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE