COMMANDER · DECK
The four warriors of light
Bracket 4 · Optimized@allwasresolved · 2026-01-29
DECK $
$1,290.37
MYTHIC
15
RARE
88
UNCOMMON
40
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
6 cardsInstant
10 cardsLand
22 cardsSIDEBOARD76 CARDS
Creature
37 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
6 cardsInstant
13 cardsMAYBE5 CARDS
Creature
4 cardsLand
1 cardMONEY CARDS·79 CARDS·$1,008.98
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Creature
38 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
3 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mornsong Aria + Opposition Agent: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 23 cards not in the pool
BANNED · 4
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Plains6
Island5
Swamp5
Town5
Adventure2
Creature31
Human16
Cleric13
Wizard7
Rogue6
Warrior3
Angel2
Elder2
Merfolk2
Alien1
Avatar1
Cat1
Demon1
Elf1
God1
Knight1
Noble1
Orc1
Soldier1
Spirit1
Tiefling1
Vampire1
Outlaws6
Party28
Artifact16
Equipment6
Alien1
Shapeshifter1
Soldier1
Instant11
Cat1
Cleric1
Sorcery8
Adventure2
Town2
Enchantment3
Legends24
Historic37
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
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