COMMANDER · DECK
Y'shtola (Saruman) league
Bracket 3 · Upgraded@Deadlurka · 2026-04-20
DECK $
$134.04
MYTHIC
8
RARE
91
UNCOMMON
37
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
12 cardsInstant
11 cardsLand
29 cardsSIDEBOARD18 CARDS
Planeswalker
1 cardsCreature
1 cardsArtifact
2 cardsSorcery
7 cardsInstant
7 cardsMAYBE41 CARDS
Creature
15 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
8 cardsInstant
1 cardsLand
4 cardsMONEY CARDS·37 CARDS·$76.02
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Planeswalker
1 cardsCreature
6 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
5 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Terisian Mindbreaker + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Riverchurn Monument + Terisian Mindbreaker: early arguably two-card combo, for four mana or less
- Jidoor, Aristocratic Capital // Overture + Fraying Sanity: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Terisian Mindbreaker + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Riverchurn Monument + Terisian Mindbreaker — Bracket 3, early arguably two-card combo, for four mana or less
- Jidoor, Aristocratic Capital // Overture + Fraying Sanity — Bracket 3, two-card combo, for six mana or less
- Cut Your Losses + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Island5
Plains5
Swamp5
Adventure1
Desert1
Town1
Creature19
Wizard8
Human4
Avatar2
Crab2
Elf2
Advisor1
Cat1
Construct1
Cyberman1
Djinn1
Dwarf1
Elder1
Homarid1
Jellyfish1
Mercenary1
Merfolk1
Monk1
Scientist1
Warlock1
Warrior1
Outlaws2
Party9
Artifact15
Construct1
Cyberman1
Sorcery13
Adventure1
Town1
Instant11
Enchantment8
Aura2
Curse1
Legends13
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill
Infinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for up to two target players