COMMANDER · DECK
FF XIV: Y'shtola's magick tricks
Bracket 1 · Exhibition@conejost · 2026-04-09
ONLY 98 CARDS
DECK $
$452.69
MYTHIC
3
RARE
83
UNCOMMON
29
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
12 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
10 cardsInstant
12 cardsLand
28 cardsSIDEBOARD24 CARDS
Creature
4 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
4 cardsInstant
9 cardsMAYBE42 CARDS
Creature
14 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
8 cardsInstant
6 cardsLand
4 cardsMONEY CARDS·45 CARDS·$331.69
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Creature
8 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
3 cardsInstant
11 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Island7
Plains7
Swamp7
Town3
Artifact15
Equipment2
Bird1
Enchantment14
Aura6
Case1
Glimmer1
Snake1
Creature13
Wizard7
Dwarf2
Elder2
Elf2
Human2
Advisor1
Bird1
Cat1
Cleric1
Glimmer1
Monk1
Octopus1
Rebel1
Snake1
Vampire1
Warlock1
Outlaws1
Party8
Instant12
Sorcery10
Legends13
Historic27
LAND PROBABILITY
36 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.5%
TURN 539.2%
TURN 661.5%
TURN 778.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
+ 61 CARDS NOT IN PRECON
+ Absorb+ Aetherize+ Amazing Acrobatics+ Anguished Unmaking+ Bender's Waterskin+ Black Mage's Rod+ Bloodchief Ascension+ Blot Out+ Case of the Ransacked Lab+ Cloud Key+ Combat Tutorial+ Cornered by Black Mages+ Council's Judgment+ Curator's Ward+ Curiosity+ Debt to the Deathless+ Decanter of Endless Water+ Enduring Tenacity+ Fight On!+ Fix What's Broken+ Frantic Search+ Generous Gift+ Ghostly Prison+ Gift of Orzhova+ Grasp of Fate+ Haughty Djinn+ Heliod's Intervention+ Helm of the Ghastlord+ Insomnia, Crown City+ Jace's Sanctum+ Kaya's Guile+ Marauding Blight-Priest+ Monologue Tax+ Notion Rain+ Open the Armory+ Ophidian Eye+ Perplex+ Press the Enemy+ Queza, Augur of Agonies+ Quick Study+ Read the Bones+ Riot Control+ Risky Shortcut+ Sanguine Bond+ Sharlayan, Nation of Scholars+ Soul Shatter+ Spelltwine+ Spirit Link+ Steel of the Godhead+ Stormscape Familiar+ Stroke of Midnight+ Swiftfoot Boots+ Sygg, River Cutthroat+ Teferi's Ageless Insight+ The Battle of Bywater+ The Wind Crystal+ Treno, Dark City+ Unwind+ Utter End+ Vito, Thorn of the Dusk Rose+ Well of Lost Dreams
- 39 PRECON CARDS NOT IN DECK
- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Circle of Power- Cleansing Nova- Coveted Jewel- Crux of Fate- Demolition Field- Dig Through Time- Estinien Varlineau- Final Judgment- G'raha Tia, Scion Reborn- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Into the Story- Lethal Scheme- Lingering Souls- Murderous Rider- Observed Stasis- Reaper's Scythe- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Snuff Out- Sublime Epiphany- Summon: Good King Mog XII- Syphon Mind- Tataru Taru- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Urianger Augurelt- White Auracite
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