MetaMox
COMMANDER · DECK

Arcane Hemorrhage

Bracket 3 · Upgraded
@Safari808 · 2026-04-09
ONLY 99 CARDS
DECK $
$701.99
MYTHIC
6
RARE
48
UNCOMMON
18
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

18 cards

Enchantment

12 cards

Artifact

11 cards

Sorcery

5 cards

Instant

14 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00611122631344506+
COLOR
W: 16 pipsU: 28 pipsB: 31 pipsC: 106 pips
TYPES
Land38
Nonbasic26
Basic12
Island7
Plains7
Swamp6
Desert1
Creature19
Human6
Wizard6
Elder3
Vampire3
Advisor2
Villain2
Adventure1
Bird1
Cat1
Cleric1
Demon1
Dwarf1
Elf1
Faerie1
Knight1
Merfolk1
Monk1
Phyrexian1
Praetor1
Rebel1
Scientist1
Scout1
Warlock1
Outlaws1
Party7
Instant15
Adventure1
Arcane1
Faerie1
Artifact12
Bird1
Equipment1
Enchantment12
Aura4
Saga1
Sorcery5
Legends14
Historic27
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Group
Color
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