COMMANDER · DECK
Deck with Y'shtola, Night's Blessed
Bracket 4 · Optimized@Magicasting · 2026-04-09
NO COMMANDER
DECK $
$907.54
MYTHIC
11
RARE
57
UNCOMMON
13
COMMON
19
MAIN100 CARDS
Creature
21 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
6 cardsInstant
20 cardsLand
29 cardsMONEY CARDS·62 CARDS·$713.55
Sign in to save your threshold.
Creature
15 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
3 cardsInstant
14 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island11
Plains5
Swamp5
Adventure3
Town3
Creature21
Human5
Wizard5
Elder3
Phyrexian3
Advisor2
Cat2
Elf2
Horror2
Praetor2
Vampire2
Avatar1
Bird1
Cleric1
Dragon1
Druid1
Faerie1
Glimmer1
Knight1
Kraken1
Minion1
Monk1
Rebel1
Saga1
Scout1
Snake1
Spirit1
Warlock1
Warrior1
Outlaws1
Party7
Instant20
Enchantment11
Aura3
Glimmer1
Phyrexian1
Praetor1
Saga1
Snake1
Sorcery9
Adventure3
Town3
Artifact8
Equipment1
Legends18
Historic25
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game