COMMANDER · DECK
-2+2-2+2-2+2-2+2-2+2-2+2-2+2-2+2-2+2
Bracket 3 · Upgraded@Emaitz · 2026-02-04
DECK $
$1,967.17
MYTHIC
13
RARE
86
UNCOMMON
27
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
11 cardsInstant
11 cardsLand
29 cardsMAYBE55 CARDS
Planeswalker
1 cardsCreature
10 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
2 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·67 CARDS·$1,551.49
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Planeswalker
1 cardsCreature
9 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
5 cardsInstant
11 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric: early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Island7
Plains7
Swamp7
Desert1
Creature20
Human7
Wizard7
Cat3
Elder3
Dwarf2
Elf2
Monk2
Soldier2
Warrior2
Advisor1
Avatar1
Beast1
Cleric1
Construct1
Dragon1
Phyrexian1
Praetor1
Rebel1
Spirit1
Warlock1
Outlaws1
Party10
Artifact14
Equipment4
Construct1
Instant12
Sorcery11
Enchantment8
Aura4
Legends16
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
+ 22 CARDS NOT IN PRECON
+ Aerith Gainsborough+ Aetherflux Conduit+ Dismember+ Displacer Kitten+ Enlightened Tutor+ Exquisite Blood+ Generous Gift+ Helm of the Ghastlord+ Irenicus's Vile Duplication+ Lunar Convocation+ Make an Example+ Ophidian Eye+ Poised Practitioner+ Recruiter of the Guard+ Risky Shortcut+ Sephiroth, Planet's Heir+ Sheoldred, the Apocalypse+ Sink into Stupor // Soporific Springs+ Stock Up+ Treasure Mage+ Unexpected Assistance+ Unwind
- 22 PRECON CARDS NOT IN DECK
- Archaeomancer's Map- Archmage Emeritus- Ash Barrens- Baleful Strix- Bastion of Remembrance- Champions from Beyond- Circle of Power- Estinien Varlineau- Hermes, Overseer of Elpis- Hildibrand Manderville- Hypnotic Sprite- Into the Story- Krile Baldesion- Lingering Souls- Murderous Rider- Rite of Replication- Sage's Nouliths- Snuff Out- Summon: Good King Mog XII- Thought Vessel- Tome of Legends- Urianger Augurelt