COMMANDER · DECK
Card draw
Bracket 3 · Upgraded@Eastyyyy · 2026-04-04
DECK $
$275.76
MYTHIC
7
RARE
50
UNCOMMON
15
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
14 cardsArtifact
8 cardsSorcery
11 cardsInstant
6 cardsLand
27 cardsMONEY CARDS·34 CARDS·$204.81
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Creature
13 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Marina Vendrell's Grimoire + Queza, Augur of Agonies — Bracket 3, two-card combo, for six mana or less
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island8
Plains7
Swamp7
Creature25
Human4
Vampire4
Advisor3
Cleric3
Horror3
Wizard3
Frog2
Phyrexian2
Rogue2
Avatar1
Bard1
Bird1
Cat1
Construct1
Demon1
Dwarf1
Elder1
Eldrazi1
Faerie1
Glimmer1
Golem1
Homunculus1
Knight1
Octopus1
Shapeshifter1
Snake1
Soldier1
Squid1
Warlock1
Outlaws3
Party8
Enchantment16
Aura5
Class1
Glimmer1
Horror1
Snake1
Artifact11
Equipment3
Phyrexian2
Book1
Construct1
Golem1
Horror1
Sorcery11
Instant6
Legends10
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent