COMMANDER · DECK
just because
Bracket 4 · Optimized@SeinZein · 2026-04-03
DECK $
$264.57
MYTHIC
3
RARE
56
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
9 cardsInstant
8 cardsLand
27 cardsMONEY CARDS·28 CARDS·$194.00
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Planeswalker
1 cardsCreature
5 cardsEnchantment
6 cardsArtifact
7 cardsInstant
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Island7
Plains7
Swamp7
Adventure2
Town2
Desert1
Creature20
Wizard8
Cat3
Dwarf3
Elder3
Elf3
Adventure2
Advisor2
Human2
Beast1
Bird1
Cleric1
Construct1
Dragon1
Faerie1
Knight1
Noble1
Spirit1
Vampire1
Warlock1
Warrior1
Zombie1
Outlaws1
Party10
Artifact19
Equipment3
Bird1
Book1
Construct1
Sorcery11
Adventure2
Town2
Enchantment10
Aura3
Instant10
Adventure2
Faerie1
Knight1
Trap1
Zombie1
Planeswalker1
Teferi1
Legends17
Historic35
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
+ 17 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Archive Trap+ Basalt Monolith+ Black Market+ Displacer Kitten+ Exquisite Blood+ Ishgard, the Holy See // Faith & Grief+ Midgar, City of Mako // Reactor Raid+ Noctis, Prince of Lucis+ Rhystic Study+ Rings of Brighthearth+ Sanguine Bond+ Stuck in Summoner's Sanctum+ Teferi, Time Raveler+ The Water Crystal+ Vexing Bauble+ Vito, Thorn of the Dusk Rose
- 17 PRECON CARDS NOT IN DECK
- Champions from Beyond- Coveted Jewel- Demolition Field- Desolate Mire- Dig Through Time- Estinien Varlineau- Exsanguinate- Fandaniel, Telophoroi Ascian- Glacial Fortress- Hildibrand Manderville- Lyse Hext- Port Town- Reaper's Scythe- Sage's Nouliths- Summon: Good King Mog XII- Talisman of Progress- Thancred Waters