COMMANDER · DECK
Yshtola
Bracket 4 · Optimized@SoggyDonut · 2026-03-30
DECK $
$1,574.14
MYTHIC
9
RARE
56
UNCOMMON
19
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
12 cardsArtifact
16 cardsSorcery
5 cardsInstant
10 cardsLand
32 cardsMONEY CARDS·67 CARDS·$1,251.22
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Planeswalker
2 cardsCreature
11 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
4 cardsInstant
7 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Elite Arcanist + Dramatic Reversal: early arguably two-card combo, with no mana to spend
- and 18 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 21
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Elite Arcanist + Dramatic Reversal — Bracket 3, early arguably two-card combo, with no mana to spend
- Famished Paladin + Resplendent Mentor — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric — Bracket 3, early arguably two-card combo, with no mana to spend
- Drogskol Reaver + Sheoldred, the Apocalypse — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Starscape Cleric + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic29
Basic7
Island6
Swamp6
Plains5
Creature19
Cleric4
Vampire4
Wizard3
Advisor2
Cat2
Elder2
Human2
Knight2
Archer1
Bat1
Beast1
Bird1
Elf1
Glimmer1
Horror1
Kithkin1
Kraken1
Orc1
Phyrexian1
Praetor1
Snake1
Spirit1
Warlock1
Outlaws1
Party7
Artifact17
Bird1
Equipment1
Enchantment13
Aura3
Glimmer1
Snake1
Instant12
Sorcery5
Planeswalker2
Narset1
Teferi1
Legends14
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
+ 64 CARDS NOT IN PRECON
+ Adarkar Wastes+ Aetherflux Reservoir+ Beacon of Immortality+ Bloodchief Ascension+ Bloodthirsty Conqueror+ Chromatic Lantern+ City of Brass+ Commander's Sphere+ Deadly Rollick+ Decanter of Endless Water+ Demonic Tutor+ Deserted Beach+ Diabolic Tutor+ Displacer Kitten+ Dramatic Reversal+ Drogskol Reaver+ Elite Arcanist+ Enduring Tenacity+ Enlightened Tutor+ Exquisite Blood+ Famished Paladin+ Fell the Profane // Fell Mire+ Fellwar Stone+ Fierce Guardianship+ Flooded Strand+ Ghostly Prison+ Godless Shrine+ Grand Arbiter Augustin IV+ Grim Tutor+ Hall of Heliod's Generosity+ Hallowed Fountain+ Helm of the Ghastlord+ Hullbreaker Horror+ Irenicus's Vile Duplication+ Lotus Petal+ Marauding Blight-Priest+ Marsh Flats+ Mindcrank+ Mirrormade+ Mistrise Village+ Morphic Pool+ Mox Amber+ Mystical Tutor+ Narset, Parter of Veils+ Necropotence+ Ophidian Eye+ Orcish Bowmasters+ Otawara, Soaring City+ Polluted Delta+ Reliquary Tower+ Resplendent Mentor+ Sanguine Bond+ Sea of Clouds+ Sheoldred, the Apocalypse+ Sink into Stupor // Soporific Springs+ Starscape Cleric+ Tainted Remedy+ Teferi, Time Raveler+ Teferi's Protection+ Urborg, Tomb of Yawgmoth+ Vampiric Tutor+ Vault of Champions+ Vito, Thorn of the Dusk Rose+ Watery Grave
- 60 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Estinien Varlineau- Exsanguinate- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Port Town- Reaper's Scythe- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Snuff Out- Sublime Epiphany- Summon: Good King Mog XII- Sunken Ruins- Sunlit Marsh- Swords to Plowshares- Syphon Mind- Tataru Taru- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Vindicate- White Auracite