MetaMox
COMMANDER · DECK

esper

Bracket 4 · Optimized
@DD_Crimsonwolf92 · 2026-03-30
DECK $
$3,944.76
MYTHIC
21
RARE
85
UNCOMMON
23
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

10 cards

Enchantment

22 cards

Artifact

11 cards

Sorcery

5 cards

Instant

18 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·100 CARDS·$3,145.71
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Planeswalker

1 cards

Creature

14 cards

Enchantment

24 cards

Artifact

14 cards

Sorcery

8 cards

Instant

19 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Stasis + Smothering Tithe: mass land denial
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Mornsong Aria + Opposition Agent: locks the table
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
008192293949536+
COLOR
W: 28 pipsU: 26.5 pipsB: 35.5 pipsC: 123 pips
TYPES
Land32
Nonbasic28
Basic4
Island5
Plains5
Swamp5
Adventure1
Town1
Enchantment23
Aura9
Phyrexian1
Praetor1
Saga1
Instant18
Artifact13
Golem1
Human1
Soldier1
Creature11
Human4
Cat2
Cleric2
Phyrexian2
Praetor2
Advisor1
Archer1
Beast1
Golem1
Kor1
Orc1
Saga1
Scout1
Soldier1
Warlock1
Outlaws1
Party2
Sorcery6
Adventure1
Town1
Planeswalker1
Teferi1
Legends10
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETB
Each opponent loses the game
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature ETBInfinite creature tokens
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Infinite card drawInfinite draw triggers
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
+ 85 CARDS NOT IN PRECON
+ Absorb+ Adarkar Wastes+ Ancient Tomb+ Anguished Unmaking+ Bloodchief Ascension+ Bolas's Citadel+ Caves of Koilos+ City of Brass+ Complicate+ Curiosity+ Deadly Rollick+ Decanter of Endless Water+ Delney, Streetwise Lookout+ Demonic Tutor+ Deserted Beach+ Disallow+ Dismember+ Displacer Kitten+ Drannith Magistrate+ Duskmantle Guildmage+ Enchanted Evening+ Enlightened Tutor+ Esper Sentinel+ Exquisite Blood+ Farewell+ Fierce Guardianship+ Flawless Maneuver+ Force of Despair+ Ghostly Prison+ Godless Shrine+ Grafdigger's Cage+ Grafted Exoskeleton+ Grand Abolisher+ Hall of Heliod's Generosity+ Hallowed Fountain+ Helm of the Ghastlord+ Hullbreaker Horror+ Idyllic Tutor+ Imprisoned in the Moon+ Inkshield+ Ishgard, the Holy See // Faith & Grief+ Jin-Gitaxias // The Great Synthesis+ Kambal, Consul of Allocation+ Mana Confluence+ Mana Drain+ Marsh Flats+ Mindcrank+ Mortify+ Mystical Tutor+ Necropotence+ Norn's Annex+ Ondu Spiritdancer+ Ophidian Eye+ Orcish Bowmasters+ Painful Quandary+ Peer into the Abyss+ Phyresis+ Polluted Delta+ Raffine's Tower+ Reflecting Pool+ Reliquary Tower+ Render Silent+ Rhystic Study+ Roaming Throne+ Sanguine Bond+ Scrubland+ Sensei's Divining Top+ Serra's Sanctum+ Sheoldred, the Apocalypse+ Sigil of Sleep+ Smothering Tithe+ Sphere of Safety+ Stroke of Midnight+ Stuck in Summoner's Sanctum+ Tainted Pact+ Teferi, Time Raveler+ Teferi's Protection+ Thassa's Oracle+ The One Ring+ Undermine+ Underworld Dreams+ Unwind+ Vanishing+ Watery Grave+ Windfall
- 66 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Signet- Archaeomancer's Map- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Demolition Field- Desolate Mire- Dig Through Time- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exotic Orchard- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Final Judgment- G'raha Tia, Scion Reborn- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Papalymo Totolymo- Path of Ancestry- Port Town- Prairie Stream- Reaper's Scythe- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunlit Marsh- Swords to Plowshares- Syphon Mind- Tataru Taru- Thancred Waters- Thought Vessel- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- White Auracite
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