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COMMANDER · DECK

Zur

Bracket 4 · Optimized
@randyrenna · 2025-10-03
Zur the Enchanter
DECK $
$4,727.46
MYTHIC
18
RARE
89
UNCOMMON
22
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

19 cards

Artifact

13 cards

Sorcery

3 cards

Instant

16 cards

Land

29 cards
MONEY CARDS·93 CARDS·$3,768.60
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Planeswalker

1 cards

Creature

20 cards

Enchantment

20 cards

Artifact

10 cards

Sorcery

6 cards

Instant

16 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 21 game changers — Bracket 3 allows 3
  • Stasis + Smothering Tithe: mass land denial
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
301312121431143526+
COLOR
W: 21 pipsU: 29 pipsB: 20 pipsC: 102 pips
TYPES
Land32
Nonbasic26
Basic6
Island6
Plains6
Swamp6
Desert1
Saga1
Urza's1
Enchantment20
Aura1
Saga1
Urza's1
Creature16
Human9
Wizard4
Cleric2
Phyrexian2
Advisor1
Archer1
Bard1
Beast1
Cat1
Faerie1
Horror1
Illusion1
Merfolk1
Noble1
Orc1
Praetor1
Scout1
Soldier1
Party6
Instant16
Artifact15
Equipment1
Horror1
Human1
Phyrexian1
Soldier1
Sorcery3
Planeswalker1
Teferi1
Legends8
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tablePlayers skip their untap stepsLock
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Group
Color
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