MetaMox
COMMANDER · DECK

yee shtola my life

Bracket 4 · Optimized
@frood03 · 2025-07-18
DECK $
$2,223.17
MYTHIC
14
RARE
67
UNCOMMON
13
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

11 cards

Artifact

13 cards

Sorcery

9 cards

Instant

15 cards

Land

25 cards
MONEY CARDS·86 CARDS·$1,772.71
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Planeswalker

1 cards

Creature

22 cards

Enchantment

14 cards

Artifact

10 cards

Sorcery

6 cards

Instant

14 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
CURVE
00711222331545576+
COLOR
W: 15 pipsU: 24 pipsB: 54 pipsC: 134 pips
TYPES
Land30
Nonbasic22
Basic8
Swamp10
Island7
Plains6
Creature21
Human5
Phyrexian4
Advisor3
Demon3
Wizard3
Vampire2
Warlock2
Cat1
Construct1
Dwarf1
Elf1
Glimmer1
Golem1
Hag1
Horror1
Knight1
Octopus1
Praetor1
Robot1
Rogue1
Scout1
Snake1
Vehicle1
Outlaws3
Party4
Artifact17
Phyrexian2
Construct1
Golem1
Horror1
Robot1
Vehicle1
Instant15
Enchantment13
Aura1
Glimmer1
Hag1
Snake1
Sorcery9
Planeswalker1
Teferi1
Legends13
Historic27
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
+ 88 CARDS NOT IN PRECON
+ Ancient Tomb+ Anguished Unmaking+ Archfiend of Despair+ Arid Mesa+ Banishing Knack+ Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant+ Bloodchief Ascension+ Bloodletter of Aclazotz+ Bloodthirsty Conqueror+ Bolas's Citadel+ Cavern of Souls+ Chromatic Lantern+ City of Brass+ Counterspell+ Cyclonic Rift+ Dark Deal+ Deadly Rollick+ Delney, Streetwise Lookout+ Demonic Tutor+ Disallow+ Dismember+ Drannith Magistrate+ Enduring Tenacity+ Enlightened Tutor+ Exquisite Blood+ Fate Unraveler+ Fellwar Stone+ Fierce Guardianship+ Flooded Strand+ Ghostly Prison+ Gixian Puppeteer+ Godless Shrine+ Grand Arbiter Augustin IV+ Hallowed Fountain+ Inkshield+ Kambal, Consul of Allocation+ Leyline of Anticipation+ Lier, Disciple of the Drowned+ Mana Confluence+ Marsh Flats+ Mindbreak Trap+ Mindcrank+ Mirrormade+ Mnemonic Deluge+ Mystic Remora+ Mystical Tutor+ Necropotence+ Notion Thief+ Ominous Seas+ Ophidian Eye+ Otawara, Soaring City+ Peer into the Abyss+ Polluted Delta+ Psychosis Crawler+ Queza, Augur of Agonies+ Raffine's Tower+ Reflecting Pool+ Reliquary Tower+ Render Silent+ Retraction Helix+ Rhystic Study+ Roaming Throne+ Sanguine Bond+ Scrawling Crawler+ Scrubland+ Sensei's Divining Top+ Sheoldred, the Apocalypse+ Shipwreck Marsh+ Sign in Blood+ Smothering Tithe+ Sower of Discord+ Sygg, River Cutthroat+ Syphon Soul+ Talion, the Kindly Lord+ Teferi, Time Raveler+ Teferi's Protection+ Teferi's Puzzle Box+ Temporal Extortion+ The One Ring+ Tundra+ Underground Sea+ Underworld Dreams+ Valley Floodcaller+ Verdant Catacombs+ Vito, Thorn of the Dusk Rose+ Watery Grave+ Windfall+ Wound Reflection
- 71 PRECON CARDS NOT IN DECK
- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Path of Ancestry- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Swords to Plowshares- Tataru Taru- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Underground River- Urianger Augurelt- White Auracite
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