COMMANDER · DECK
Card draw wheel semi stax
Bracket 3 · Upgraded@poo_67 · 2026-03-20
DECK $
$160.76
MYTHIC
5
RARE
34
UNCOMMON
29
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
18 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
7 cardsInstant
13 cardsLand
17 cardsMONEY CARDS·38 CARDS·$109.84
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Planeswalker
2 cardsCreature
6 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
6 cardsInstant
8 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Island14
Swamp5
Plains4
Creature19
Cleric3
Human3
Wizard3
Cat2
Phyrexian2
Spirit2
Vampire2
Advisor1
Ally1
Avatar1
Bat1
Construct1
Demon1
Doctor1
Elemental1
Homunculus1
Horror1
Lord1
Octopus1
Rogue1
Sphinx1
Time1
Vedalken1
Warlock1
Warrior1
Outlaws2
Party8
Artifact16
Book3
Phyrexian2
Construct1
Horror1
Instant13
Enchantment7
Class1
Sorcery7
Planeswalker3
Jace2
Narset1
Legends14
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite lifeloss
Target opponent loses the game
Near-infinite lifeloss
Infinite card drawInfinite draw triggers
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite lifeloss
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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