COMMANDER · DECK
@rayton84 · 2025-12-02
DECK $
$3,013.49
MYTHIC
15
RARE
52
UNCOMMON
15
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
9 cardsInstant
14 cardsLand
24 cardsMONEY CARDS·65 CARDS·$2,401.67
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Planeswalker
1 cardsCreature
14 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
9 cardsInstant
10 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Drogskol Reaver + Queza, Augur of Agonies: early two-card combo, with no mana to spend
- Queza, Augur of Agonies + Lich's Mastery: early two-card combo, with no mana to spend
- Wedding Ring + Notion Thief: early arguably two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Drogskol Reaver + Queza, Augur of Agonies — Bracket 4, early two-card combo, with no mana to spend
- Queza, Augur of Agonies + Lich's Mastery — Bracket 4, early two-card combo, with no mana to spend
- Wedding Ring + Notion Thief — Bracket 3, early arguably two-card combo, with no mana to spend
- Wedding Ring + Consecrated Sphinx — Bracket 3, early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Drogskol Reaver + Sheoldred, the Apocalypse — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Lich's Mastery — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Marina Vendrell's Grimoire + Queza, Augur of Agonies — Bracket 3, two-card combo, for six mana or less
- Marina Vendrell's Grimoire + Sheoldred, the Apocalypse — Bracket 3, two-card combo, for six mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic21
Basic12
Island8
Swamp7
Plains5
Creature21
Human6
Rogue3
Wizard3
Advisor2
Phyrexian2
Vampire2
Archer1
Bird1
Cleric1
Demon1
Elemental1
Faerie1
Hag1
Homunculus1
Horror1
Octopus1
Orc1
Praetor1
Robot1
Soldier1
Sphinx1
Spirit1
Utrom1
Villain1
Outlaws3
Party7
Artifact18
Book1
Horror1
Human1
Phyrexian1
Robot1
Soldier1
Utrom1
Villain1
Instant14
Sorcery10
Enchantment8
Hag1
Plan1
Planeswalker2
Nixilis1
Teferi1
Legends14
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Win the gameInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggers
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Target player loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock