COMMANDER · DECK
[Video Guide] Y'shtola PRECON UPGRADES (25 Cards)
Bracket 3 · Upgraded@PlanarParty · 2025-04-10
DECK $
$763.82
MYTHIC
9
RARE
95
UNCOMMON
40
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
10 cardsInstant
8 cardsLand
29 cardsMAYBE81 CARDS
Creature
24 cardsEnchantment
16 cardsArtifact
5 cardsSorcery
7 cardsInstant
26 cardsLand
3 cardsMONEY CARDS·63 CARDS·$581.30
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Creature
20 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
3 cardsInstant
18 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Zur's Weirding + Bloodchief Ascension: locks the table
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Zur's Weirding + Bloodchief Ascension — Bracket 3, locks the table
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Starscape Cleric + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Island7
Plains7
Swamp7
Desert1
Creature23
Wizard9
Elder4
Elf4
Human4
Adventure3
Dwarf3
Warrior3
Advisor2
Cat2
Bird1
Construct1
Detective1
Dragon1
Faerie1
Knight1
Monk1
Moogle1
Rebel1
Saga1
Spirit1
Warlock1
Zombie1
Outlaws1
Party12
Artifact18
Equipment5
Bird1
Book1
Construct1
Instant11
Adventure3
Detective1
Faerie1
Human1
Knight1
Zombie1
Sorcery10
Enchantment7
Aura2
Moogle1
Saga1
Legends18
Historic37
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Your deck matches the precon exactly.