COMMANDER · DECK
Esper Spells
Bracket 3 · Upgraded@deathraid · 2026-02-07
DECK $
$303.70
MYTHIC
5
RARE
72
UNCOMMON
21
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
8 cardsInstant
16 cardsLand
28 cardsSIDEBOARD8 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
3 cardsMAYBE25 CARDS
Creature
9 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
3 cardsInstant
1 cardsMONEY CARDS·44 CARDS·$223.86
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Creature
8 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
2 cardsInstant
11 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Island9
Plains7
Swamp7
Desert1
Artifact17
Equipment2
Bird1
Construct1
Instant16
Creature15
Human5
Wizard5
Bird2
Cat2
Elder2
Advisor1
Construct1
Elf1
Faerie1
Fish1
Hero1
Horse1
Monk1
Rebel1
Soldier1
Spider1
Warlock1
Outlaws1
Party5
Enchantment9
Aura2
Fish1
Horse1
Sorcery8
Legends11
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
+ 41 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Alhammarret's Archive+ Amphibian Downpour+ Astarion's Thirst+ Avatar's Wrath+ Basilisk Collar+ Bender's Waterskin+ Bolas's Citadel+ Cosmogrand Zenith+ Counterspell+ Curiosity+ Damn+ Decanter of Endless Water+ Disallow+ Dismember+ Dream Harvest+ Exquisite Blood+ Feed the Swarm+ Frantic Search+ Generous Gift+ Ghostly Prison+ Helm of the Ghastlord+ Hushbringer+ Kambal, Consul of Allocation+ Norn's Annex+ Overkill+ Painful Quandary+ Phyrexian Arena+ Render Silent+ Rewind+ Risky Shortcut+ Sanguine Bond+ Silence+ Spider-Woman, Stunning Savior+ Stormscape Familiar+ Swiftfoot Boots+ The Wind Crystal+ Time Stop+ Unwind+ Wavebreak Hippocamp+ Yahenni's Expertise
- 35 PRECON CARDS NOT IN DECK
- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Dig Through Time- Estinien Varlineau- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Final Judgment- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Into the Story- Krile Baldesion- Lethal Scheme- Lingering Souls- Observed Stasis- Papalymo Totolymo- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Summon: Good King Mog XII- Tataru Taru- Thancred Waters- Tome of Legends- Transpose- Urianger Augurelt- White Auracite