COMMANDER · DECK
Y'shtola brings all the boys to the ward
Bracket 4 · Optimized@Squalid_Squid · 2026-02-04
DECK $
$2,150.37
MYTHIC
17
RARE
67
UNCOMMON
16
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
5 cardsInstant
17 cardsLand
28 cardsMAYBE22 CARDS
Creature
1 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
4 cardsInstant
8 cardsLand
2 cardsMONEY CARDS·77 CARDS·$1,711.87
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Creature
12 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
4 cardsInstant
18 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Island11
Swamp8
Plains5
Town1
Instant19
Creature17
Human6
Wizard4
Phyrexian2
Praetor2
Rogue2
Vampire2
Advisor1
Cat1
Cleric1
Dwarf1
Elder1
Glimmer1
Golem1
Halfling1
Knight1
Merfolk1
Monk1
Rebel1
Saga1
Scout1
Snake1
Soldier1
Warlock1
Outlaws3
Party7
Artifact15
Equipment3
Golem1
Human1
Soldier1
Enchantment12
Aura3
Glimmer1
Phyrexian1
Praetor1
Saga1
Snake1
Sorcery5
Legends17
Historic29
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
+ 67 CARDS NOT IN PRECON
+ Adarkar Wastes+ Baral, Chief of Compliance+ Beseech the Queen+ Bloodthirsty Conqueror+ Bolas's Citadel+ Caves of Koilos+ Chromatic Lantern+ City of Brass+ Commander's Sphere+ Cryptic Command+ Curiosity+ Cyclonic Rift+ Deadly Rollick+ Delney, Streetwise Lookout+ Disallow+ Enduring Tenacity+ Esper Sentinel+ Exquisite Blood+ Fell the Profane // Fell Mire+ Fierce Guardianship+ Flooded Strand+ Force of Negation+ Force of Will+ Ghostly Prison+ Godless Shrine+ Grand Arbiter Augustin IV+ Grim Tutor+ Hallowed Fountain+ Helm of the Ghastlord+ Jin-Gitaxias // The Great Synthesis+ Lotho, Corrupt Shirriff+ Mana Drain+ Marsh Flats+ Minamo, School at Water's Edge+ Mistrise Village+ Mithril Coat+ Obelisk of Esper+ Ophidian Eye+ Otawara, Soaring City+ Raffine's Tower+ Reliquary Tower+ Render Silent+ Rewind+ Rhystic Study+ Risky Shortcut+ Roaming Throne+ Sanguine Bond+ Saw It Coming+ Sea of Clouds+ Sevinne's Reclamation+ Sheoldred, the Apocalypse+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Starting Town+ Sudden Spoiling+ Sword of Feast and Famine+ Sygg, River Cutthroat+ Tainted Remedy+ Teferi's Protection+ The One Ring+ Toxic Deluge+ Undercity Sewers+ Undermine+ Unwind+ Vault of Champions+ Vito, Thorn of the Dusk Rose+ Watery Grave
- 69 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Dig Through Time- Drowned Catacomb- Estinien Varlineau- Evolving Wilds- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Murderous Rider- Observed Stasis- Path of Ancestry- Port Town- Prairie Stream- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunlit Marsh- Swords to Plowshares- Syphon Mind- Talisman of Hierarchy- Tataru Taru- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- White Auracite