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COMMANDER · DECK

Saruman of Many Colors

Bracket 3 · Upgraded
@SmellyBalls · 2025-07-06
Saruman of Many Colors
ILLEGAL: 1 CARD
DECK $
$449.33
MYTHIC
7
RARE
46
UNCOMMON
23
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

15 cards

Instant

9 cards

Land

26 cards
MONEY CARDS·51 CARDS·$343.10
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Creature

10 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

10 cards

Instant

5 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Terisian Mindbreaker + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • Maddening Cacophony + Fraying Sanity: two-card combo, for six mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0081182143847576+
COLOR
W: 9 pipsU: 35 pipsB: 36 pipsC: 120 pips
TYPES
Land37
Nonbasic23
Basic14
Island6
Plains4
Swamp4
Creature21
Horror3
Human3
Shapeshifter3
Crab2
Demon2
Rogue2
Wizard2
Zombie2
Avatar1
Cat1
Dog1
Illusion1
Juggernaut1
Knight1
Kraken1
Necron1
Phyrexian1
Spirit1
Warlock1
Outlaws3
Party4
Artifact15
Juggernaut1
Necron1
Sorcery15
Instant9
Enchantment5
Aura2
Curse1
Legends8
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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