MetaMox
COMMANDER Ā· DECK

šŸ‘¹ā†©ļø Krenko, Mob Boss - An untapped vein of goblin

Bracket 3 Ā· Upgraded
@amiralvivi Ā· 2022-12-17
Krenko, Mob Boss
DECK $
$445.49
MYTHIC
1
RARE
48
UNCOMMON
33
COMMON
64
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

15 cards

Instant

7 cards

Land

8 cards
SIDEBOARD5 CARDS

Creature

2 cards

Artifact

2 cards

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDSĀ·66 CARDSĀ·$341.07
Sign in to save your threshold.

Creature

24 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

14 cards

Sorcery

7 cards

Instant

8 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 Ā· Upgraded
  • Staff of Domination + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS Ā· 0 OF 3
None
MASS LAND DENIAL Ā· 0
None
EXTRA TURNS Ā· 0
None
COMBOS Ā· 11
CURVE
00111202253643516+
COLOR
R: 70 pipsC: 104 pips
TYPES
Land33
Nonbasic7
Basic26
Mountain26
Desert1
Creature32
Goblin22
Warrior8
Devil2
Rogue2
Shaman2
Wizard2
Ape1
Artificer1
Assassin1
Citizen1
Dog1
Drix1
Elemental1
Glimmer1
God1
Golem1
Guest1
Lizard1
Mercenary1
Samurai1
Soldier1
Spirit1
Outlaws4
Party12
Sorcery15
Arcane1
Artifact9
Equipment1
Golem1
Enchantment7
Aura1
Dog1
Glimmer1
God1
Instant7
Legends8
Historic16
LAND PROBABILITY
33 LANDS Ā· 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite red manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggersInfinite storm count
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite red manaInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Bracket 3 Ā· early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Group
Color
View