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COMMANDER · DECK

Goblins go brrrrr

Bracket 3 · Upgraded
@kiitamus · 2024-01-27
Krenko, Mob Boss
DECK $
$740.15
MYTHIC
6
RARE
55
UNCOMMON
23
COMMON
46
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

19 cards

Sorcery

3 cards

Instant

9 cards

Land

7 cards
MONEY CARDS·68 CARDS·$575.38
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Creature

23 cards

Enchantment

7 cards

Artifact

20 cards

Sorcery

4 cards

Instant

9 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Umbral Mantle + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Mass Hysteria: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00141222223245536+
COLOR
R: 62 pipsC: 113 pips
TYPES
Land31
Nonbasic6
Basic25
Mountain25
Creature30
Goblin28
Warrior6
Soldier3
Artificer2
Pirate2
Sorcerer2
Construct1
Drix1
Mercenary1
Noble1
Rogue1
Saga1
Samurai1
Shaman1
Shapeshifter1
Changeling1
Outlaws4
Party7
Artifact20
Equipment3
Construct1
Goblin1
Shapeshifter1
Enchantment9
Goblin1
Saga1
Shaman1
Instant9
Sorcery4
Goblin1
Sorcerer1
Legends10
Historic28
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite untap of modified creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Group
Color
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